Chaos Cup 2005 rules:
The Rules will be using
the Living Rule Book (LRB) 4.0. See http://www.specialist-games.com/bloodbowl/assets/lrb/LivingRulebook4.pdf
to download the LRB 4.0 if you do not have it.
1) Rule Changes to the LRB 4.0 for this tournament:
a) Dirty Player will be +1 to EITHER Armour or
Injury for fouling
b) Injury Time
will be on a kick-off result of 3. Get
the Ref on a 2.
2) Tournament
Rounds, Team Set-up, and Skills. The tournament will be 5 rounds of Swiss with
strict 2 hour time limits. Starting team will be 1,000,000. You will allowed your choice of giving 2 players each a normal skill
or one player a doubles roll skill or mutation after rounds 1 and 3. After
round 2 and 4, you will be allowed to give one player a normal skill. Since
this is the Chaos Cup, non-Big Guy players on Chaos or Nurgle
(not Skaven) teams can be given mutations as if they
were normal skills. However, only one player may be given Claw and only one
player may be given Razor Sharp Claws as a normal skill (a doubles roll must be
used to give additional players Claw or Razor Sharp Claws (example: by using 5
of your 6 skill rolls you could have 3 Claw players)). A player may not be given more than one new
skill/trait during the entire tournament. All casualties that have been
inflicted on your team, including death, are wiped away at the end of the game.
In other words the team resets after every game. Skills accrued through the
tournament will not be lost, even if the player dies. Note: Apothecaries are
still useful for bringing back injured players during the game.
3)
Dice: Before each game you and
your opponent both agree to use ONLY ONE set of D6 dice and one set of 3 Block
Dice from one of the players for the entire game ... the other player puts his
dice away where they cannot be used. If you cannot agree on the dice to be
used, a referee will decide by rolling for it. If you are superstitious about
people touching your lucky dice ... the tournament would like to suggest that
you bring a different set of dice to the tournament that you don't care if
other people touch as this rule will be enforced.
4)
Wizards: 150k for a Wizard or a Dwarven Runesmith. Halflings get
the Master Chef for free and can purchase additional Chef rolls
for 80k each as a permanent increase to the Chef's abilities. Undead and Necromantic teams get their Necromancer for
free, but may not purchase a normal wizard. Khemri teams
may not have a wizard.
5) Star Players: Star Players will be allowed for the higher
purchase price listed in the LRB 4.0 as part of teams. If you have questions on price please email
the tournament director.
6)
Miniatures: You will be allowed to use ONLY
GW miniatures. Figures do not need to be from the Blood Bowl range of
miniatures just GW or Citadel in origin.
HOWEVER, the figures MUST be READILY identifiable as their positions as
determined by the head referee or his assistants. All miniatures must be
painted with a minimum of 2 colors and the bases must
be decorated or painted or you will not be allowed to play. Also mutations and
weapons if you plan on having them on your team ... you MUST have a figure that
clearly shows the mutation to take it. You cannot give Claw to a Skaven Storm Blitzer if you don't have a football geared ratman with a Claw for a hand to replace the player without
a Claw on your team.
7) SCORING:
GAMES: Win: 55 points
Tie: 35 points
Loss: 10 points
Won by 2+ points = +10
Lost by only 1 point) = +10
Caused 2 or more casualties than opponent = +10
Caused one casualty more than opponent = +5
(note: ONLY Casualties
caused through blocking will count for the above bonuses and towards the Most
Casualty award)
PAINTING:
+3 Based: All the bases in the team (including
coaching staff) are painted and textured in some manner. The baseline for
texture is flock as a minimum. Just being painted green is not enough!
+3 Painted: The team is painted, all models have at
least 3 colors on them. Different colors
should be used for different areas. Undercoats must not be visible.
+3 Detailed: All models have had
the details of the model painted in a variety of colors
or with noticeable effects. This can be shading or highlighting, or
'black-lining' etc. This discriminates between the merely painted team and the
team that has had attention paid to it.
+6 Representative: All
models on the team are representative of the race and position that they are
meant to portray. Extra weapons that are not part of a finished and painted
figure should be removed. This does not mean that you must use official Blood
Bowl miniatures. Only that an Ogre should look like an Ogre,
a Dwarf should look like a Dwarf and so on.
Important: For all 4 of the above ... In order to get the full points for a
category all the models in the team must fulfil the criteria. If even one
fails, the points can't be scored.
The team voted best overall painted team by the coaches playing in the
tournament over lunch the first day will receive an extra 5 Painting points.
The head referee and his assistants will choose the teams eligible for this
voting during registration without ability to appeal their decisions. You must
have painted your own team to be eligible for the best painted voting (however,
teams painted by another person can still earn the full 15 normal painting
points).
SPORTSMANSHIP:
At the end of the
tournament, coaches will award sportsmanship rankings to their opponent. Each coach should give one and ONLY one of the five players he played against a 1 rating
for sportsmanship as the best sportsman of his five opponents. Players may also award a 3 rating to players
who were poor sportsmen. You do not have
to award any 3 rating if you do not feel any players desire it and likewise you
may award more than one 3 rating if you had more than one poor sportsman
opponent (excessive use of 3 ratings will be questioned by tournament
organizers). All other players should
receive a 2 rating for sportsmanship. Points
for each of these ratings will be scored as follows:
1 -- 11
points
2 -- 6 points
3 -- 1 point
If you have an opponent who
drops out without voting you will receive 6 points from that coach
9) Prizes: 8 prizes will be award at the tournament. Prizes will be awarded for 1st and
2nd based on game points from the 5 matches, and a prize to the MVP
coach who has the most total points (game+sportsmanship+painting). Prizes will also be given for Best
Sportsman, Best Painted, Most Touchdowns, Most Casualties, and Fewest Touchdowns
Allowed. Winning any of the 8 prizes
makes you ineligible to win any of the other prizes. So if you take 1st place and score
the most touchdowns, the player with the 2nd most touchdowns would
win that award.
10) Schedule for
Events for Chaos Cup 2005:
SATURDAY
10
am-Noon Game 1
Noon-1
pm Lunch Break
SUNDAY
11
am-Noon Lunch
Break
Noon-2
pm Game 5
11) THE TOURNAMENT RULES
All Teams must be
rookie teams with a starting value of 1,000,000 gold pieces. All models must be
painted – this means more than an undercoat! In fact the models must have a minimum of 2
different colors and the bases must be flocked/decorated or at a minimum painted or you will not be
allowed to enter the tournament (NO EXCEPTIONS!!!) The tournament will try to have a couple
spare boards available, but please bring a Blood Bowl board with you for the
tournament.
All the official
teams from the LRB 4.0 will be allowed.
No other teams are allowed. Teams must be written out on the official
Blood Bowl team roster pad or some source that creates easily readable sources
such as the excel team roster available from the Player Aids section of the
Specialist Games website at http://www.specialist-games.com/bloodbowl/playera.asp You MUST bring two copies of your roster,
give one to the officials at registration and keep the other for your own
reference. Make sure your team is
correct as team rosters will be checked and any mistakes (even if not
deliberate) will result in that player getting a yellow card if tournament play
has begun.
12) REFEREES
The primary purpose
of our Tournament is to get together for the weekend, so that we can play our
favourite game and meet other players who share our interests. Finding
'champion players' of our games is a by-product of this, and we're really much
more interested in creating a quality gaming experience for all the people that
take part, where they get to play lots of games and meet a whole bunch of new
players.
This being said we
do understand that sometimes even the friendliest of players can lose their
cool, especially if the dice have been going against them all day. The most
common causes of friction in a game are questions about the rules of the game.
Rules questions arise in most games of Blood Bowl, both because the huge number
of variables involved in the game make it just about impossible for the
rulebook to cover every situation that might occur, and because different
people interpret the rules in different ways. In order to avoid arguments we
recommend that you refer to the appropriate rulebook as soon as a question
arises. If the rules do not cover the situation, then roll a dice to decide
what happens. In other words, a friendly dice roll should decide any question
that cannot be answered by referring to the rules. Please note that there is absolutely nothing
wrong with asking an opponent if they can show you the appropriate rule or set
of characteristics so that you can check for yourself that everything is being
done correctly. All we require is that you ask nicely and politely, and that
you do your best to sort out any problems yourselves!
If you really want
a Referee to sort out a rules question, then you are free to call one over, and
our Referees may intervene if they see an argument. Be warned, however, that
our Referees are under strict instructions to give players one of two answers
to any question they are asked:
1. They will show
you the rule in its relevant place in the rulebook.
2. To roll a D6 to
sort out any rules problems not solved by the above. You should also note that
the prime duty of our Referees is to make sure that the majority of players in
the tournament get a nice friendly game where winning is secondary to having a
good time. Anyone who keeps on spoiling a game with picky rules questions or
who consistently bends the rules in their favour will be asked to desist or
suffer the consequences.
Referees will have
a simple card system to adjudicate this kind of ruling:
YELLOW: A Yellow
Card will be shown to the player(s) and their player number and name logged. In
addition, 50 points will be taken from a booked player's Tournament totals.
RED: A Red Card
will be shown to the player(s) and their player number and name logged. In
addition, 100 points will be taken from a booked player's Tournament totals.
The decision of the
Chief Referee is final, and no discussion will be entered into. Arguing with
the Chief Referee following a decision will be a RED CARD offence.